About the workshop
The goal of this workshop is to give a solid hands-on introduction of how to apply mixed effect models onto trial-based blink rates and blink counts using R. A sample data set and scripts will be provided. More information on which libraries should be installed on the laptops will be given one week before the workshop. Remember to bring your own laptop!
This workshop is open to everyone, but participants should have a basic knowledge of R.
After the workshop there will be a dinner that participants are welcome to join (location TBA).
Click here to sign up for the workshop and dinner. Deadline for registering: 20.10.2023.
Workshop program
- 09.00-09.45: Introduction to the data set, considerations of data preprocessing, blink definition and outlier (trial, participant) analyses [presentation]
- 09.45-10.00: Short break
- 10.00-11.00: Selection of the “ingredients”: Select predictors, check the potential distributions of the dependent variables blink rate and blink number [hands-on I] (eventually continue with hands-on II)
- 11.00-11.30: Break
- 11.30-12.30: Linear mixed effect models: The basics of iterative testing [hands-on II]. The special case of zero as dependent variable: Zero-inflation models, fitting count data with negative binomial GLMMs [hands-on III].
- 12.30-14.00: Lunch break
- 14.00-15.30: [continue with what is left from the morning]. Relating model fits to stimulus properties, a special case: Do stimulus-specific intercepts relate to stimulus duration? [hands-on IV].
Bonus (given time and interest): Burstiness [hands-on V] - 15.30-16.00: Wrap-up: What did we learn? Which aspects of the data set and its analysis have been neglected so far? If you brought your own data: Did you find interesting results? Feedback and questions from the participants-
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- 19.00: Workshop dinner (Location TBA)
Click here to sign up for the workshop and dinner. Deadline for registering: 20.10.2023.
EyeHub Lecture
On November 2nd., Elke B. Lange will also give a lecture on how musical processing is affected by visual information, or affects ocular motor movements. For more information, click here.