Benyon, D. (2010): Designing Interactive Systems. (2 ed.). Addson Wesley. Chapter 17, 24, 25. Tilgjengelig elektronisk.
* Erstad, O. (2013). Digital learning lives: trajectories, literacies, and schooling. New York: Peter Lang. Chapter 4.
Gee, J. P. (2004). Learning by design: Games as learning machines. Interactive Educational Multimedia(8), 15-23. Tilgjengelig elektronisk.
Gros, B. (2007). Digital Games in Education: The Design of game-based learning. Journal of Research on Technology in Education, 40(1), 23-38. Tilgjengelig elektronisk.
Kluge, A.: Interaction Design and Science Discovery Learning in the Future Classroom. Nordic Journal of Digital Literacy 03/2011 (Side 157-172). Tilgjengelig elektronisk.
Linn, M. C. & Eylon, B.-S. (2011). Science learning and instruction. Taking advantage of technology to promote Knowledge Integration. Routledge: NY.
Chapter 1, 5 og 7-9.
* Nokelainen, P. (2006). An empirical assessment of pedagogical usability criteria for digital learning material with elementary
school students. Educational Technology & Society, 9 (2), 178-197. Tilgjengelig elektronisk.
Schaffer, D. W. (2008): "Education in the digital age". I: Digital kompetanse, 1. Side 39-51. (13 pages). Tilgjengelig elektronisk.
Selwyn, N., (2012), Education and Technology: Key Issues and Debates, Continuum International, London United Kingdom. Chapter 2-7.
* ?velch, J. (2010). The Good, The Bad, and The Player: The Challenges to Moral Engagement in Single-Player Avatar-Based Video Games. In K. Schrier & D. Gibson (Eds.), Ethics and Game Design: Teaching Values through Play: IGI Global. 52-68. Tilgjengelig elektronisk.
Recommended litterature to substitute the once marked with *
Stahl, G., Koschmann, T., & Suthers, D. (2006). Computer-supported collaborative learning: An historical perspective. In R. K. Sawyer (Ed.), Cambridge handbook of the learning sciences (pp. 409-426). Cambridge, UK: Cambridge University Press.
http://gerrystahl.net/cscl/CSCL_English.pdf
Arnseth, H.C. & Ludvigsen, S. (2006). Approaching institutional contexts: Systemic versus dialogical research in CSCL. International Journal of Computer- Supported Collaborative Learning. 1, 2, 167-185.
http://link.springer.com/article/10.1007/s11412-006-8874-3#page-1
Shaaron Ainsworth, DeFT: A conceptual framework for considering learning with multiple representations, Learning and Instruction, Volume 16, Issue 3, June 2006, Pages 183-198.
http://www.sciencedirect.com/science/article/pii/S0959475206000259
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