UNIVERSITETET I OSLO
Pedagogisk forskningsinstitutt
BACHELOR I PEDAGOGIKK
STUDIE?RET 2011
Oppdatert november 2010
Nyttig informasjon om studielitteratur
Det kan dessverre forekomme feil og mangler i pensumlisten. Ved endringer vil dette bli bekjentgjort p? emnesiden.
PED2750 – L?ring og ny teknologi
Arnseth, H. C. & O. E. Hatlevik (2010): "Challenges in aligning pedagogical practices and pupils` competencies with the information society`s demands: The case of Norway". In: S. Mukerji & P. Tripathi (Eds.): Cases on Interactive Technology Environments and Transnational Collaboration: Concerns and Perspectives. Hershey Pennsylvania: IGI Global. 16 sider.
Bereiter, C. & M. Scardamalia (2006): "Education for the knowledge age: Design-centered models of teaching and instruction". In: P. A. Alexander & P. H. Winne (Eds.): Handbook of educational psychology, (2nd ed., pp. 695-713). Mahwah, NJ: Lawrence Erlbaum Associates. 29 sider.
Erstad, Ola (2010): Digital kompetanse i skolen - en innf?ring. 2. utgave. Oslo: Universitetsforlaget. 178 sider.
Gee, J. P. (2006): "Are videogames good for learning?". I: Digital kompetanse, 3. Side 172-182. 21 sider.
Gredler, M. E. (2004): "Games and simulations and their relationship to learning". In: D. H. Jonassen (Ed.): Handbook of research on educational communications and technology (pp. 571-582). Mahwah, NJ: Erlbaum. 11 sider. Tilgjengelig elektronisk
Koschmann, T.: Paradigm Shifts and Instructional Technology. An Introduction, 1996. New Jersey: Lawrence Erlbaum Associates Publishers. I Koschmann, T. (1996): CSCL: Theory and Practice of emerging paradigm, s. 1-25 (25 s.). Fulltext.
S?lj?, R.: L?rande i Praktiken, 2000. Stocholm: Bokf?rlaget Prisma. S. 1-157, 231-251. (ca 250 s.) Finnes ogs? i norsk utgave (2001).
Schaffer, D. W. (2008): "Education in the digital age". I: Digital kompetanse, 1. Side 39-51. 13 sider.
Til sammen 543 sider
Antall studenter: 30