B?cker
L?wgren, J. & Stolterman, E. Thoughtful Interaction Design: A Design perspective on Information Technology , 2004. Cambridge, Massachutts & London, England: MIT Press.
Winograd, T (1996) Introduction. In Winograd, T (ed.) with Bennett, De Young, and Bradley Bringing design to software, c1996. ACM Press books, Reading, Mass.: Addison Wesley, ISBN 0-201-85491-0, h, pp. xiii-xxv.
Artiklar med * finns i kompendiet f?r INF3221/4221 problemdefiniering, krav og modellering. Kompediet finns p? Akademika.
Design (generelt)
* Bratteteig, T. & Stolterman, E. (1997). Design in groups---and all that jazz. In Kyng & Mathiassen (eds) Computers and Design in Context. (ss. 289-316).Cambridge and London: MIT Press.
* Karasti, H. (2003). Can Film Developers Be(come) Technology Developers? Reflections on Gendered Expertise and Participation in System design. In M?rtberg, Elovaara & Lundgren (eds): How do we make a difference: information technology, transnational democracy and gender (pp 1-24). Lule?: Printing Office Lule? University of Technology.
* Suchman, L: Located Accountabilities. In Technology Production, 2002. Scandinavian Journal of Information Systems, 14(2), pp. 91-105.
Participatory Design and User-Centered Design
Brandt, E (2006) Designing exploratory design games: a framework for participation in Participatory Design?. Proceedings Participatory Design Conference 2006, Trento, Italy, pp. 57 - 66, ACM Press New York, NY, USA, ISBN:1-59593-460-X
Bratteteig, T (2004) Making Change. Dealing with relations between design and use., Dr. Philos dissertation, Department of Informatics, University of Oslo. ISSN 1501-7710, sid. 1-31.
Elovaara, P., Igira, F.T. & M?rtberg, C (2006) Whose Participation? Whose Knowledge? - Exploring PD in Tanzania-Zanzibar and Sweden. Participatory Design Conference 2006, Trento, Italy, pp. 105-114, ACM Press New York, NY, USA, ISBN:1-59593-460-X
* Greenbaum, J. & Kyng, M. (1991. Introduction: Situated Design. In Greenbaum & Kyng (eds): Design at Work. Cooperative Design of Computer Systems (pp 1-24). Hillsdale: Lawrence Erlbaum.
* Greenbaum, J. & Kyng, M. (1991. Epilouge: Design by Doing. In Greenbaum & Kyng (eds): Design at Work. Cooperative Design of Computer Systems (pp 269-279). Hillsdale: Lawrence Erlbaum.
Kanstrup, A.M. & Christiansen, E. (2006) Selecting and evoking innovators: combining democracy and creativity NordiCHI '06, October 14-18, 2006 Oslo, Norway
Proceedings fra Participatory Design-konferansene (finnes p? biblioteket)
Needfinding
Patnaik, D. & Becker, R. (1999)Needfinding: The Why and How of Uncovering People's Needs Design Management Journal, 10, 2, (1999), 37-44.
Storytelling
M?rtberg, C. & Stuedahl, D. (2005) SILENCES and SENSIBILITIES - increasing participation in IT design
Metoder/teknikker
* B?dker, K., Kensing, F. & Simonsen, J (2000). Professionel IT-forunders?gelse – grundlaget for b?redygtige IT-anvendelser. Frederiksberg: Samfundslitteratur, ss. 211-221, 245-252, 264-278, 310-315.
Experimentell Design
Gaver, B., Beaver, J. et al (2003) Ambiguity as a Resource for Design, CHi 2003, Ft. Luerdale, Florida, ACM: 223-240.
Gaver, B.; Dunne T. og Pacenti, E. (1999) Design: Cultural Probes, 1999. interactions (ACM): jan-feb 1999.
Hutchinson, H., Mackay, W et al (2003) Technology probes: Inspiring Design for and with Families. DIS 2003, Ft. Lauerdale, Florida, ACM: 17-24.
Jacucci, G. and Wagner, I (2004) Performative Uses of Space in Mixed Media Environments. In Davenport, E, Turner, S & Turner, P (Eds) Spatiality, Spaces and Technologies, Kluwer Academic Press.
Prototyping
Brandt, E. (2005) How do Tangible Mock-ups Support Design Collaboration?, Full paper. Nordic Design Research Conference, ‘In the Making’, The Royal Academy of Fine Arts. Copenhagen, May 29.-31. 2005.
Buchenau, M & Fulton Suri J (2000) Experience Prototyping, DIS ’00, Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques 2000, New York City, New York, United States August 17 - 19,pp. 424-433.
Houde, S., and Hill, C. (1997) What Do Prototypes Prototype?, in Handbook of Human-Computer Interaction (2nd Ed.), M. Helander, T.? Landauer, and P. Prabhu (eds.): Elsevier Science B. V:Amsterdam.
Forslag p? annan litteratur
Bardram, J., Bossen, C. et al (2002) Virtual Video Prototyping of Pervasive Healthcare System. DIS2002, London, ACM.
Bjerknes, G., Ehn, P., og Kyng, M. (red): Computers and Democracy—a Scandinavian Challenge , 1987. Avebury, Aldershot.
B?dker, K.; F. Kensing og J. Simonsen: Participatory IT Design. Designing for Business and Workplace Realities, 2004. MIT Press .
Dunne, T and Raby, F (2002) The Placebo Project. DIS 2002, London, UK: 9-12.
Fitzgerald, B. Russo, N. L. & Stolterman, E.: Information systems development : methods in action, 2002. London : McGraw-Hill. ISBN: 0-07-709836-6 (hft.).
Hutchinson, H., Mackay, W et al (2003) Technology probes: Inspiring Design for and with Families. DIS 2003, Ft. Lauerdale, Florida, ACM: 17-24.
Jacucci, G. and Kuutti, K (2002) Everday Life as a Stage in Creating and Performing Scenarios for Wireless Devices. Personal and Ubiquitous Computing 6: 299-306.
Karasti, H: Increasing Sensitivity Towards Everyday Work Practice in Systems Design. , 2001. Oulu: Department of Information Processing Science, Oulu University. Doctoral Thesis A 362. Publication in Adobe PDF-format
M?rch. A.I. and Engen, B.K. (2008). Integrating E-learning with Performance Support: Workplace Learning as Extension of Work. Proceedings Int’l Conf. E-Learning in the Workplace (ICELW-08), June 12-13, New York, CD-ROM, ISBN 978-0-615-21135-0. 7 pages.
Schuler, D. og Namioka, A. (red) : Participatory Design. Principles and Practices , 1993. Lawrence Erlbaum Ass., Hillsdale, New Jersey.
Ullmer, B and Ishii, H. (2000) Emerging frameworks for tangible user interfaces. IBM Systems j. 39/3&4, 2000:925-931.
Urnes, T., Weltzien, A et al (2002) Pivots and Structured Play: Stimulating Creative User Input in Concept Development. NordiCHI 10/02, Aarhus, DK: 187-195.