Pensum for in1060 v?ren 2025

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L?rebok

Tone Bratteteig (2021). Design for, med og av brukere. ? inkludere brukere i design av informasjons-systemer. Universitetsforlaget. https://www.universitetsforlaget.no/design-for-med-og-av-brukere-1

 

Artikler 

om bruk til 4/2Margot Brereton (2013). Habituated Objects. Everyday Tangibles That Foster the Independent Living of an Elderly Woman. Interactions, juli/august 2013: 20-24. https://dl.acm.org/doi/10.1145/2486227.2486233

om design til 11/2Donald A. Scho?n (1992). Designing as reflective conversation with the materials of a design situation. Knowledge-Based Systems 5 (1): 3-14. https://www.sciencedirect.com/science/article/abs/pii/095070519290020G

    ogs? tilgjengelighet her

om interaksjon til 18/2Eva Hornecker og Jacob Buur (2006). Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction. CHI’06: 437-446. https://dl.acm.org/doi/10.1145/1124772.1124838

om design med brukere til 4/2Tone Bratteteig og Ina Wagner (2014). Design decisions and the sharing of power in PD. PDC’14, 29-32. https://dl.acm.org/doi/10.1145/2662155.2662192

Harald Maartmann-Moe, Heidi Br?then, Suhas Joshi og Tone Bratteteig (2022). Design Decision Competence: Supporting user participation in design decisions. PDC 2022, vol. 2: 196-202. https://doi.org/10.1145/3537797.3537874

om prototyping (med brukere) til 4/2Stephanie Houde og Charles Hill (1997). What Do Prototypes Prototype? Helander et al. (eds.) Handbook of Human-Computer Interaction. Elsevier Science, Amsterdam: 367-381. https://www.sciencedirect.com/science/article/pii/B9780444818621500820

Heidi Bra?then, Harald Maartmann-Moe & Trenton Schulz. 2019. The Role of Physical Prototyping in Participatory Design with Older Adults. ACHI, IARIA: 141- 146. https://www.duo.uio.no/handle/10852/68794

om 澳门葡京手机版app下载 i prosjekt til 4/2: Jasmin Niess & Pawel Wozniak (2020). No Hidden Catch, No Strings Attached: Twelve Steps to Cross-Disciplinary Conversations about Technology. CHI’20 ALT11: 1-11. https://dl.acm.org/doi/10.1145/3334480.3381816

 

Andre nyttige artikler (ikke pensum)

Yasmin Asadi, Margot Brereton, Aloha Ambe, Alessandro Soro & Mahnoosh Kholghi (2023). Calming Down in Lockdown: Rethinking Technologies for a Slower Pace of Life. I DIS'23: 1002-1014. https://dl.acm.org/doi/10.1145/3563657.3596060 

Virginia Braun & Victoria Clarke (2006) Using thematic analysis in psychology, Qualitative Research in Psychology, 3(2): 77-101, https://www.tandfonline.com/doi/abs/10.1191/1478088706qp063oa

Tone Bratteteig og Guri Verne (2016). Old Habits as a Resource for Design: On Learning and Un-learning Bodily Knowledge. Int. J of Advances in Intelligent Systems 9 (3-4): 496-506. /studier/emner/matnat/ifi/IN1060/v21/pensumliste/bratteteig-verne_2016.pdf

Tone Bratteteig og Ina Wagner (2016). What is a participatory design result? PDC’16: 141-150. https://dl.acm.org/doi/abs/10.1145/2940299.2940316

Kees Dorst og Nigel Cross (2001). Creativity in the design process: co-evolution of problem-solution. Design Studies 22, 5: 425-437. https://www.sciencedirect.com/science/article/pii/S0142694X01000096  

Paul Dourish (2001). Seeking a Foundation for Context-Aware Computing. I Human–Computer Interaction 16 (2-4): 229-241. https://doi.org/10.1207/S15327051HCI16234 07

Paul Dourish (2004). What we talk about when we talk about context. I Personal & Ubiquitous Computing 8 (19): 19-30. DOI 10.1007/s00779-003-0253-8

Paul Dourish (2006). Re-space-ing place. I CSCW'06 (10 sider) DOI: 10.1145/1180875.1180921 

Bill Gaver, Tony Dunne og Elena Pacenti (1999). Cultural Probes. Interactions januar/februar 1999: 21-29.  https://dl.acm.org/doi/10.1145/291224.291235

Steve Harrison & Paul Dourish (1996). Re-Place-ing Space: The Roles of Place and Space in Collaborative Systems. I CSCW'96 (10 sider) DOI: 10.1145/1180875.1180921 

Lars Erik Holmquist (2017). Intelligence on Tap: Artificial Intelligence as a New Design Material. Interactions, juli/august 2017: 28-33. https://dl.acm.org/doi/10.1145/3085571

Kasper Hornb?k & Antti Oulasvirta (2017). What Is Interaction? CHI 2017: 5040-5052. https://dl.acm.org/doi/10.1145/3025453.3025765

Toni Robertson & Lian Loke (2009). Designing Situations. OZCHI’09: 1-8. https://dl.acm.org/doi/10.1145/1738826.1738828

Christine Satchell og Paul Dourish (2009). Beyond the user: use and non-use in HCI. OZCHI’2009: 9-16. https://dl.acm.org/doi/10.1145/1738826.1738829

Albrecht Schmidt (1999). Implicit Human Computer Interaction Through Context. I Personal Technologies. DOI: 10.1007/BF01324126

Donald A. Scho?n (1983). The Reflective Practitioner. New York: Harper Collins. https://www.akademika.no/dokumentar-og-fakta/kunst-og-kultur/reflective-practitioner/9781857423198

Donald A. Scho?n og Glenn Wiggins (1992). Kinds of seeing and their function in designing. Design Studies, 13: 135-156. https://www.sciencedirect.com/science/article/abs/pii/0142694X9290268F

Rebekka Soma, Vegard D?nnem S?yseth, Magnus S?yland (2018). Facilitating robots at home. A framework for understanding robot facilitation. ACHI 2018, IARIA: 1-6. https://www.duo.uio.no/bitstream/handle/10852/65544/achi_2018_1_10_20085.pdf?sequence=1&isAllowed=y

Anselm Strauss (1988). The Articulation of Project Work: An Organizational Process. I The Sociological Quarterly 29 (2): 163-178. HER

David A. Wroblewski (1991). The Construction of Human-Computer Interfaces Considered as a Craft. I John Karat (red.) Taking Software Design Seriously, Academic Press, 1-19. HER

 

 

Publisert 12. des. 2022 11:11 - Sist endret 12. feb. 2025 14:05