import pygame from player import Player from enemy import Enemy class Game: pygame.init() def __init__(self): self.WIDTH, self.HEIGHT = 1000, 500 self.WHITE = (255,255,255) self.GREEN = (0,200,0) self.screen = pygame.display.set_mode((self.WIDTH, self.HEIGHT)) pygame.display.set_caption("Beste IN1000 spill ever!") # Clock self.clock = pygame.time.Clock() def start(self): self.player = Player(self.screen) self.enemy = Enemy(self.screen) self.enemy.target(self.player) running = True while running: self.screen.fill(self.GREEN) self.player.draw() if self.enemy.health > 0: self.enemy.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.MOUSEBUTTONUP: self.player.shoot() self.player.update() if self.enemy.health > 0: self.enemy.update() pygame.display.update() self.clock.tick(30) pygame.quit()