import pygame class Bullet: def __init__(self, screen, x, y, x_speed, y_speed): self.screen = screen self.pos = [x,y] self.x_speed = x_speed self.y_speed = y_speed self.color = (0,0,0) self.size = 5 def update(self): self.move(self.x_speed, self.y_speed) def move(self, x, y): self.pos[0] += x self.pos[1] += y def draw(self): pygame.draw.rect(self.screen, self.color, pygame.rect.Rect(self.pos, (self.size, self.size)))