Mobile Motion Capture

Sometimes, it is relevant to capture the movement of performers or perceivers outside of a laboratory setting. This can be for research purposes - studying how performers or perceivers move in a real concert - or it can be an interactive part of the performance, tracking the movement of a performer or perceiver to influence visual displays or the musical sound. This article presents some of the technologies you will see in the next video step.

The most precise way of recording motion is in a dedicated motion capture (mocap) laboratory with optical infrared cameras and reflective markers. However, there are several reasons why we might want to use other types of motion capture systems to studying music-related motion:

Inertial measurement units (IMUs)

Inertial sensors operate on the physical principle of inertia:

Magnetometers are strictly speaking based on magnetic sensing, not inertial, but are often included in what is called inertial measurement units (IMU). An IMU is inside most modern smart phones and tablets, and makes it possible to estimate orientation and acceleration.

The Xsens Suit

At the University of Oslo we have an Xsens suit, which consists of 17 IMUs in combination with a kinematic model of the human body. The kinematic model restricts the possible position of each of the IMUs, and thus facilitates calculating the position of each sensor based on the acceleration and rotation data provided by the sensors.

The Xsens suit makes it possible to record motion in any location. It can also be used in real time and the motion data can be used as an interactive element of a music performance. Here is an example of the Xsens suit used in performance. In the video, the performer is controlling a number of synthesizers with his movements. The data is fed to a program called Ableton Live, where certain parts of the music are pre-composed some parts are controlled by the performer (e.g. triggering new sections and selecting between different chords). We will look more closely at such interactive music technologies in the methods track in week 6.

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