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Glette, Kyrre
(2020).
Evolutionary algorithms for intelligent robots.
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Nordmoen, J?rgen Halvorsen & Fadelli, Ingrid
(2019).
A new method to enable robust locomotion in a quadruped robot.
[Internet].
TechXplore.
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Miseikis, Justinas; Brijacak, Inka; Yahyanejad, Saeed; Glette, Kyrre; Elle, Ole Jacob & T?rresen, Jim
(2019).
Two-Stage Transfer Learning for Heterogeneous Robot Detection and 3D Joint Position Estimation in a 2D Camera Image Using CNN.
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Ellefsen, Kai Olav; Huizinga, Joost & T?rresen, Jim
(2019).
Guiding Neuroevolution with Structural Objectives.
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Nygaard, T?nnes Frostad; Martin, Charles Patrick; T?rresen, Jim & Glette, Kyrre
(2019).
Self-Modifying Morphology Experiments with DyRET: Dynamic Robot for Embodied Testing.
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Nygaard, T?nnes Frostad; Nordmoen, J?rgen Halvorsen; Martin, Charles Patrick; T?rresen, Jim & Glette, Kyrre
(2019).
Lessons Learned from Real-World Experiments with
DyRET: the Dynamic Robot for Embodied Testing.
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Glette, Kyrre
(2019).
Kunstig intelligens for tilpasningsdyktige roboter.
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T?rresen, Jim
(2019).
Intelligent and Adaptive Robots in Real-World Environment.
Show summary
240862
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T?rresen, Jim
(2019).
Future and Ethical Perspectives of Robotics and AI.
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T?rresen, Jim
(2019).
Sensing Human State with Application in Older People Care and Mental Health Treatment.
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Miura, Jun & T?rresen, Jim
(2019).
Intelligent Robot Technologies for Care and Lifestyle Support.
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Comba, Joao Luiz Dihl & T?rresen, Jim
(2019).
Visual Data Analysis of Unstructured and Big Data.
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Rohlfing, Katharina J. & T?rresen, Jim
(2019).
Explainability: an interactive view.
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T?rresen, Jim; Glette, Kyrre & Ellefsen, Kai Olav
(2019).
Intelligent, Adaptive Robots in Real-World Scenarios.
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T?rresen, Jim; Glette, Kyrre & Ellefsen, Kai Olav
(2019).
Adaptive Robot Body and Control for Real-World Environments.
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Ellefsen, Kai Olav
(2019).
Hva Kan Roboter L?re av Biologisk Liv?
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Becker, Artur; Herrebr?den, Henrik; Sanchez, Victor Evaristo Gonzalez; Nymoen, Kristian; Freitas, Carla Maria Dal Sasso & T?rresen, Jim
[Show all 7 contributors for this article]
(2019).
Functional Data Analysis of Rowing Technique Using Motion Capture Data.
Show summary
We present an approach to analyzing the motion capture data ofrowers using bivariate functional principal component analysis(bfPCA). The method has been applied on data from six elite rowersrowing on an ergometer. The analyses of the upper and lower bodycoordination during the rowing cycle revealed significant differences between the rowers, even though the data was normalized toaccount for differences in body dimensions. We make an argumentfor the use of bfPCA and other functional data analysis methods forthe quantitative evaluation and description of technique in sports.
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T?rresen, Jim
(2019).
Intelligent Robots and Systems in Real-World Environment.
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T?rresen, Jim
(2019).
Design and Control of Robots for Real-World Environment.
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Ellefsen, Kai Olav & T?rresen, Jim
(2019).
Evolutionary Robotics: Automatic design of robot bodies and control.
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T?rresen, Jim
(2019).
Supporting Older People with Robots for Independent Living.
Show summary
247697
288285
262762
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T?rresen, Jim
(2019).
Hva er kunstig intelligens?
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T?rresen, Jim
(2019).
Artificial Intelligence and Applications in Health and Care.
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T?rresen, Jim
(2019).
Kunstig intelligens – hvem, hva og hvor.
(Eng. Artificial Intelligence – who, what and where).
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Martin, Charles Patrick & T?rresen, Jim
(2019).
An Interactive Musical Prediction System with Mixture Density Recurrent Neural Networks.
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N?ss, Torgrim Rudland; T?rresen, Jim & Martin, Charles Patrick
(2019).
A Physical Intelligent Instrument using Recurrent Neural Networks.
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Faitas, Andrei; Baumann, Synne Engdahl; Torresen, Jim & Martin, Charles Patrick
(2019).
Generating Convincing Harmony Parts with Simple Long Short-Term Memory Networks.
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Martin, Charles Patrick & Torresen, Jim
(2019).
An Interactive Music Prediction System with Mixture Density Recurrent Neural Networks.
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Martin, Charles Patrick; N?ss, Torgrim Rudland; Faitas, Andrei & Baumann, Synne Engdahl
(2019).
Session on Musical Prediction and Generation with Deep Learning.
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Glette, Kyrre; Nygaard, T?nnes Frostad & Vogt, Yngve
(2019).
Her er universitetets nest selvl?rende robot.
[Journal].
Teknisk ukeblad.
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Ellefsen, Kai Olav & T?rresen, Jim
(2019).
Self-Adapting Goals Allow Transfer of Predictive Models to New Tasks.
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Teigen, Bj?rn Ivar; Ellefsen, Kai Olav & T?rresen, Jim
(2019).
A Categorization of Reinforcement Learning Exploration Techniques Which Facilitates Combination
of Different Methods.
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Nordmoen, J?rgen Halvorsen; Nygaard, T?nnes Frostad; Ellefsen, Kai Olav & Glette, Kyrre
(2019).
Evolved embodied phase coordination enables robust quadruped robot locomotion.
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Nygaard, T?nnes Frostad; Nordmoen, J?rgen Halvorsen; Ellefsen, Kai Olav; Martin, Charles Patrick; T?rresen, Jim & Glette, Kyrre
(2019).
Experiences from Real-World Evolution with DyRET: Dynamic Robot for Embodied Testing.
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T?rresen, Jim
(2019).
Making Robots Adaptive and Preferable to Humans.
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Glette, Kyrre
(2019).
Kunstig intelligens for tilpasningsdyktige roboter.
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T?rresen, Jim
(2018).
Intelligent Systems for Medical and Healthcare Applications.
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T?rresen, Jim
(2018).
Remote Lab and Applications for High Performance and Embedded Architectures.
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Martin, Charles Patrick
(2018).
Deep Predictive Models in Interactive Music.
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Glette, Kyrre
(2018).
Automatic design of bodies and behaviors for real-world robots.
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Martin, Charles Patrick; Glette, Kyrre; Nygaard, T?nnes Frostad & T?rresen, Jim
(2018).
Self-Awareness in a Cyber-Physical Predictive Musical Interface.
Show summary
We introduce a new self-contained and self-aware interface for musical expression where a recurrent neural network (RNN) is integrated into a physical instrument design. The system includes levers for physical input and output, a speaker system, and an integrated single-board computer. The RNN serves as an internal model of the user’s physical input, and predictions can replace or complement direct sonic and physical control by the user. We explore this device in terms of different interaction configurations and learned models according to frameworks of self-aware cyber-physical systems.
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Nygaard, T?nnes Frostad; Martin, Charles Patrick; T?rresen, Jim & Glette, Kyrre
(2018).
Exploring Mechanically Self-Reconfiguring Robots for Autonomous Design.
Show summary
Evolutionary robotics has aimed to optimize robot control and morphology to produce better and more robust robots. Most previous research only addresses optimization of control, and does this only in simulation. We have developed a four-legged mammal-inspired robot that features a self-reconfiguring morphology. In this paper, we discuss the possibilities opened up by being able to efficiently do experiments on a changing morphology in the real world. We discuss present challenges for such a platform and potential experimental designs that could unlock new discoveries. Finally, we place our robot in its context within general developments in the field of evolutionary robotics, and consider what advances the future might hold.
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Martin, Charles Patrick
(2018).
Predictive Music Systems for Interactive Performance.
Show summary
Automatic music generation is a compelling task where much recent progress has been made with deep learning models. But how these models can be integrated into interactive music systems; how can they encourage or enhance the music making of human users?
Musical performance requires prediction to operate instruments, and perform in groups. Predictive models can help interactive systems to understand their temporal context, and ensemble behaviour. Deep learning can allow data-driven models with a long memory of past states.
This process could be termed "predictive musical interaction", where a predictive model is embedded in a musical interface, assisting users by predicting unknown states of musical processes. I’ll discuss a framework for predictive musical interaction including examples from our lab, and consider how this work could be applied more broadly in HCI and robotics. This talk will cover material from this paper: https://arxiv.org/abs/1801.10492
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Martin, Charles Patrick; Glette, Kyrre & T?rresen, Jim
(2018).
Creative Prediction with Neural Networks.
Show summary
The goal of this tutorial is to apply predictive machine learning models to creative data. The focus of the tutorial will be recurrent neural networks (RNNs), deep learning models that can be used to generate sequential and temporal data. RNNs can be applied to many kinds of creative data including text and music. They can learn the long-range structure from a corpus of data and “create” new sequences by predicting one element at a time. When embedded in a creative interface, they can be used for “predictive interaction” where a human collaborates with, influences, and is influenced by a generative neural network.
We will walk through the fundamental steps for training creative RNNs using live-coded demonstrations with Python code in Jupyter Notebooks. These steps are: collecting and cleaning data, building and training an RNN, and developing predictive interactions. We will also have live demonstrations and interactive live-hacking of our creative RNN systems!
You’re welcome to bring a laptop with python to the tutorial and load up our code examples, or to follow along with us on the screen!
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Ceja, Enrique Alejandro Garcia; Ellefsen, Kai Olav; Martin, Charles Patrick & T?rresen, Jim
(2018).
Prediction, Interaction, and User Behaviour.
Show summary
The goal of this tutorial is to apply predictive machine learning models to human behaviour through a human computer interface. We will introduce participants to the key stages for developing predictive interaction in user-facing technologies: collecting and identifying data, applying machine learning models, and developing predictive interactions. Many of us are aware of recent advances in deep neural networks (DNNs) and other machine learning (ML) techniques; however, it is not always clear how we can apply these techniques in interactive and real-time applications. Apart from well-known examples such as image classification and speech recognition, what else can predictive ML models be used for? How can these computational intelligence techniques be deployed to help users?
In this tutorial, we will show that ML models can be applied to many interactive applications to enhance users’ experience and engagement. We will demonstrate how sensor and user interaction data can be collected and investigated, modelled using classical ML and DNNs, and where predictions of these models can feed back into an interface. We will walk through these processes using live-coded demonstrations with Python code in Jupyter Notebooks so participants will be able to see our investigations live and take the example code home to apply in their own projects.
Our demonstrations will be motivated from examples from our own research in creativity support tools, robotics, and modelling user behaviour. In creativity, we will show how streams of interaction data from a creative musical interface can be modelled with deep recurrent neural networks (RNNs). From this data, we can predict users’ future interactions, or the potential interactions of other users. This enables us to “fill in” parts of a tablet-based musical ensemble when other users are not available, or to continue a user’s composition with potential musical parts. In user behaviour, we will show how smartphone sensor data can be used to infer user contextual information such as physical activities. This contextual information can be used to trigger interactions in smart home or internet of things (IoT) environments, to help tune interactive applications to user’s needs, or to help track health data.
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T?rresen, Jim
(2018).
N?r etikk betyr alt.
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T?rresen, Jim
(2018).
Kunstig intelligens – hvem, hva og hvor.
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Stoica, Adrian & T?rresen, Jim
(2018).
Robots on the Moon, and their Role in a Future Lunar Economy.
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T?rresen, Jim
(2018).
Ethical Robots and Autonomous Systems.
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Nygaard, T?nnes Frostad; S?yseth, Vegard D?nnem; Nordmoen, J?rgen Halvorsen & Glette, Kyrre
(2018).
Stand with the DyRET robot.
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Nygaard, T?nnes Frostad
(2018).
Real-World Evolution Adapts Robot Morphology and Control to Hardware Limitations.
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Martin, Charles Patrick & T?rresen, Jim
(2018).
Predictive Musical Interaction with MDRNNs.
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T?rresen, Jim
(2018).
Frelsende eller fatalt?
[Journal].
澳门葡京手机版app下载setikk.
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Martin, Charles Patrick
(2018).
Creative Prediction with Neural Networks.
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Ellefsen, Kai Olav
(2018).
Evolusjon?r Robotikk: Automatisk design og kontroll av roboter.
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Ellefsen, Kai Olav & T?rresen, Jim
(2018).
Evolutionary Robotics: Automatic design of robot controllers and bodies.
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S?yseth, Vegard D?nnem; Nygaard, T?nnes Frostad; Martin, Charles Patrick; Uddin, Md Zia & Ellefsen, Kai Olav
(2018).
ROBIN-Stand ved Cutting Edge 2018.
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T?rresen, Jim
(2018).
Artificial Intelligence Applied for Real-World Systems.
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T?rresen, Jim
(2018).
Artificial Intelligence – State-of-the-art.
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N?ss, Torgrim Rudland; Martin, Charles Patrick & T?rresen, Jim
(2019).
A Physical Intelligent Instrument using Recurrent Neural Networks.
Universitetet i Oslo.
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