When
Thematic Session 1: Design and Interaction (Monday, 14:15)
Abstract
Immersive spatial sound has gained increasing attention in recent decades in experimental music performances both within and outside of academic contexts. In most cases, spatialization is still done separately from musical creation using control devices such as faderboards or trackpad. However, tangible digital instruments for performing spatial audio in real time are still limited. In the framework of my dissertation project that explores and develops spazialization instruments for sonic collaborations between human, non-human, and machine players, I will present a hybrid spatialization instrument for both sound processing and spatialization - the iOSCahedron - as a work-in-progress. Due to its icosahedron-shaped design and tensegrity construction, it is a dynamically and organically responsive digital musical instrument that transmits OSC data from stretch and motion sensors. Tensegrities have often been compared to the interplay of stretching and compression of a moving (human) body in natural sciences. Considering space a social (and sonic) construct, the project departs from a broader perspective on human-computer interaction, posing micropolitical questions on the distribution of (spatial) agency and on the role of collaborative intelligence in the light of modernity's attempt to gain human mastery over the environment.
As the project suggests, machine players and AI are considered musical collaborators, and therefore asks what materiality and physical appearance would be appropriate for such an AI-based spatialization system.
Bio
Florian Goeschke is a composer and sound artist. He studied electroacoustic composition at the University of Music and Performing Arts Vienna and Sound Studies at the Berlin University of the Arts and is a PhD Candidate at the Tangible Music Lab, University of Art and Design Linz (Kunstuniversit?t Linz). His artistic practice ranges from site-specific interventions to spatial compositions and interspecies collaborations. In his current dissertation project, he is researching and developing spatialization tools for sonic collaborations between human, non-human and machine actors under the notion of relational instruments. His work has been shown internationally at festivals and conferences such as Haus der Kulturen der Welt, club transmediale, Cultura Nova (NL), Concertgebouw Brugge (BE) and NIME 2020 Shanghai.