When
Thematic Session 4: Creativity and Expressivity (Tuesday, 11:05)
Abstract
The presentation would go through my creative process of creating the real-time audiovisual performance The Hum (teaser). The Hum is a complete world full of sounding objects interacting with each other. It currently contains about five thousand musical phrases that I performed and sampled myself. I will talk about my experience working with slicers, how I developed a descriptor set for my artistic idea, and how I gradually expanded the sound database of the piece, relying on unsupervised learning algorithms and an interactive audiovisual playground I built for this exploration (which also turned out to be the seed for the visuals). My talk will focus primarily on how I used AI to make sense of and curate my material as a composer, how it helped me make informed artistic decisions, and how I used it to organize and articulate the audiovisual experience.
Bio
Balint Laczko is an electronic music composer, music technologist and developer. His main focus is on data-driven composition and 3D sound. Sampling is central to his musical practice, and his works often explore the relationships between a large number of sound events as a means of creating dense and vibrant soundscapes. He is deeply inspired by technology and the creative possibilities opened up by modern audiovisual software, programming, and Big Data. In addition to his compositions for fixed media, he also works on real-time installations and instruments that often incorporate 3D sound and visual elements.